Move - Left stick / WASD
Aim - Right stick / mouse
Slice - Right trigger / left click
Hook - Left trigger / right click
Jump, Reel In - Left shoulder / Space

Gamepad recommended, M&K supported.

Jump, swing, and fly through a unique landscape of floating ships and platforms from a once-functioning civilization, still guarded by vigilant robots. On each stage gather enough scrap from boxes, barrels -- and the robots -- to repair and power your ship as it propels you ever-upwards to the moon.

(In this Gamejam demo, there is only one playable stage. Try to see if you can collect enough scrap to escape the unique-each-time level before the robots get you!)


code, 3d art, music, and sfx by Ben Hopkins
procedural level generation by Aaron Gorenstein
design by both

Downloading and running the game should improve your framerate if it feels choppy in the browser.

Download

Download
skyjunk.zip 54 MB

Comments

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fun but he kinda slides but its awsome

AMAZING! also it me 2 days to complete it XD

gun petitio

please add a gun

i want a gun update

Its Amazing and its really fun to try and go fast with the types of movment the game has its just a great game

Needs a mouse sensitivity option; looks and sounds cool but I keep dying because the camera is turning way too much

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This game is really fun! I like how you can either swing, or propel yourself with the grapple by holding space. I'd love to play a bigger game like this

Really cool game! I would type it out, but please find my video review below! Took a second to get used to but once you got it it is awesome!

08:55 Skyjunk

The player goes way to fast and feels slippery. Overall good game .

(+1)

very difficult and dizzying to play

YES I COULD SAY 😪

(+1)

so hard to beat but fun its like spider man kinda

awesome +1

Awesome +100

This rules

This is excellent, thank you for sharing this with the world!

(+1)

its so hard

No me carga XD

This is a really fun game. Good job. I have been playing for a few hours now non-stop trying to get my time under minute. Unfortunately, I'm not very good.

if you beat this you are officially the god of gaming

Done.

I have no words

(+1)

Guess who finally got a victory :D AAAAAAAAAAAAAAAAA I FINALLY GOT IT

yooo good job :)

Wow! amazing work keep it up.

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SO CLOSE BUT I DIED I HAD 23 GEARS NOOO

Im using a chrome book and the grapple DONESNT WORK WHEN I RIGHT CLICK (but im not using a mouse)

(my mouse is broken)

sorry I don't have this setup to test, but I don't think the game would be fun using a trackpad anyway...

seems like a fun game and it seems that it should work with a controller, but when i use a controller only jump and move/look work :(  is there something im doing wrong?

It sounds like your controller's triggers are not working in the game. I have only tested with an Xbox controller on Windows in firefox/chrome and the native build, but it is supposed to be a generic gamepad interface. You might be using a controller and platform combo that isn't supported by Unity?

There are some programs that emulate an Xbox controller which people use for these problems. I would also like to duplicate the trigger functions on the controller face buttons, but I don't think I'm allowed to update the game until the end of the month per jam rules.

yeah that might be it. i used a playstation controller for the web browser. im also using a mac

Hey, I recorded a gameplay of this game, check it out if you want :)

(sorry, the video is in portuguese so yeah you might not understand it)

hey thanks for playing, hope you had fun!

amazing job i love the swinging mechanic great work

oh my god i love this game its absolutely amazing 

I started playing the web build, but it has some frame drops and texture issues. I had fun for a while nonetheless. I've downloaded the Windows version and will play (and rate) it later.

good

thank you queen!

great mechanics keep expanding on the concept and you got a masterpiece

Really nice game, fun mechanics, amazing visuals and aesthetics all around

Oh hey, thanks billy! I didn't quite get to polishing enemies or sword mechanic in the end but we're happy with the rest for sure.